FILE № 2026/D-LOG

Devlog

Patch notes, newest first. The same entries live in-game under What's New.

May 20, 2026

Quest rewards & spellbar polish

New

  • Quest rewards arrive as stacking slide-in notifications.
  • Spellbar pulses purple when a VIP summon is available.
  • L3/R3 toggle the left and right HUD panels.

Changes

  • Footsteps go quiet while sliding.
  • Reward sound plays once, on the banner.
  • Room panel shows the room name and per-room totals.
  • Enki’s summoning shake lasts longer and starts earlier.

Fixes

  • Clearer quest hints for puke and laughter ordering.
  • Vomit puddles last longer; Chain Puke text is clearer.
  • Night spawner stops re-spawning dismissed undertakers.
  • Hidden achievements stay masked in Bureau Bingo.
May 19, 2026

Carnival accessories & menu polish

New

  • Dressing Room got a VIP dropdown and an Enki preview slot.
  • New carnival accessory pack for the Dressing Room.
  • Backspace snaps a screenshot. Filenames end in .png.

Changes

  • Main menu title glows blood red.
  • Item descriptions live on each item, with more breathing room.

Fixes

  • Hidden achievements stay hidden in Bureau Bingo.
  • Jock is out of the auto-spawn pool for now.
May 18, 2026

The Dressing Room opens

New

  • Dressing Room scene for previewing undertaker outfits and accessories. Patron and guest dropdowns, camera zoom, split front/iso panes, per-undertaker recolors.
  • Wellshrieker’s crystal ball, Barnaby Bones’ procedural pieces, Therewolf’s outfits, and the Count’s hat are all toggleable now.
  • New texture-swap outfits for Gutterboy and a Wishing Well outfit for Wellshrieker.
  • Recruitment is a slide-in notification under the resource bar.
  • An EXIT sign floats over guests who are leaving.
  • Steam achievements wired up, with Bureau Bingo content to chase.

Changes

  • Demolished rooms stay sealed. Neighbour doors get blocked.
  • Blocked doors are passable barriers so guests reroute.
  • Dead-end doorways get filled with solid wall.
  • Recruit dialogue replaces the old modal flow.

Fixes

  • Night spawner stops re-spawning dismissed undertakers.
  • Grave Five recruitment no longer breaks on name mismatch.
  • Ghost slide and stale laugh cylinders reset on new game.
May 17, 2026

Room demolition & Grave Five Alive

New

  • Demolish a room; guests evacuate. Doorways seal cleanly.
  • Per-doorway blocking persists across saves.
  • Full Moon Therewolf portrait shows when Hunt is selected.
  • Grave Five Alive is now a distinct undertaker.

Changes

  • Each guest has a per-guest max for physical health.
  • Cyclenaut VIP starts with 1 physical health.
  • Machine row focus auto-shows the produced item’s tooltip.
  • “Obfuscated Meat” renamed to Mystery Meat.

Fixes

  • find_the_clown completes when you greet the clown via recruit dialogue.
  • Sparkly Bloodsucker’s walk and idle animations no longer crossed.
May 16, 2026

Dialogue locks & ghost-slide fixes

Changes

  • Controller dialogue choices block movement until you answer.
  • Patron actions open the milestone modal directly.

Fixes

  • Ghosts no longer slide through Shadow Lounge walls.
  • Repaired items stop rendering bright white.
  • Investigators handle corpse evidence and vomit correctly.
  • Undertakers stop clipping on placed furniture.
  • Organ variant survives save/load.
  • Wynn and Chester block the player properly.
May 15, 2026

Milestones, music, and a new digger

New

  • Grave Five Alive: new mobile undertaker with his own portrait and save state.
  • Barnaby’s Dig ability with animation. Grave Five gets Operate.
  • Milestone events fire deity reputation notifications.
  • All-Eye redesigned: pinched, player-tracking eye with fresh sclera fill. Proper icon in the radial wheel.

Changes

  • Milestone modal redesign. Cost sits in a bordered box between Unlock and Track.
  • Hovering Unlock shows the full stacked cost tooltip.
  • Item removal prompts appear on hover and float over placed items.
  • Inside and outside music resume instead of restarting.
  • Crafting jobs run on a persistent processor.
  • Patron milestones rebalanced.
  • Gravetide clones render via MultiMesh; default is double spiral.
  • Gravetide horror/disgust applies by room.

Fixes

  • Wellshrieker scares guests again.
  • upgrade_room quest no longer completes with items in other rooms.
  • Joystick recenter deselects the active radial spell.
  • Milestone objectives increment for item costs.
  • Grave Five’s portrait stays hidden until recruitment.
  • Survey button no longer has a stuck purple glow.
May 14, 2026

Enki’s All-Eye lands

New

  • All-Eye spell wired to slot 4 and Enki’s tier 4.
May 13, 2026

Cha Cha Slide & spell audio polish

New

  • Cha Cha Slide achievement: drag a corpse through a wall via Ghost Slide.
  • DIG audio audition panels wire spell sounds and tune Gravetide variations.
  • A demonic chant drone plays while Umbral Maw is active.
  • Guest Screams volume slider in settings.

Changes

  • Ghost Slide becomes a passive ability, with a corrected milestone preview.
  • Guest rank moves to the RankProgressBar and gates on summon_vip, alongside VIPPhone.
  • “Organ?” reveals its mystery in placement previews and milestone previews.
  • All resource icons show from game start.
  • ResourceBar widens, centers on viewport anchors, and gets tweak sliders.
  • Bureau report graphs anchor at day 0 with per-point value labels.
  • Resource rank label restored on the resource bar, with split rank/satisfaction tooltips.
  • Build a Room quest dialogue explains the room/guest-capacity link.
  • Guest rank tooltip rewords to explain the stat boost.
  • Ghost Train camera shake intensity halves.
  • VIP-summoning quests route through Wynn.
  • Dialogue text always left-aligns regardless of portrait side.
  • Milestone LB/RB icons hide when no controller is connected.
  • Modal and survey button purple glow shadow halves in size.
  • Demo mode labels the main menu phase as “demo”.

Fixes

  • Gravetide wail no longer fires when spawned from a fear hole, and fear-hole spawns floor-gate properly with a 2.5s stall.
  • Mind Glass resource and item totals stay in sync.
  • E key responsiveness in exploration dialogue restored.
  • Exploration dialogues tag, so callers can cancel them by tag.
  • Silent Steam Cloud sync failures now surface.
  • Cloud meta drift auto-heals on download.
  • GuestsPanel max drives from HouseCapacityManager signal.
May 12, 2026

Lamplighter trap, Room Boons, and bureau history

New

  • Lamplighter trap quest, with a summon_another_vip follow-up; trap_lamplighter folds into the follow-up.
  • C-C-C-Combo and Make-a-Guest-Puke quests; C-C-C-Combo lands after Triple Chain Scare.
  • A Room Boons panel listing material and upgrade bonuses for the current room.
  • A Roaming deployment for Roamstone-holding undertakers, with their live room shown as (Roaming) <room> in the side panel.
  • Sanctioned and vindicated investigation outcomes.
  • Demo Mode cheat; CheatsModal splits into three columns.
  • Show Logs cheat that ships logs to Sentry from the Logs modal.
  • Bureau report grows history graphs in each section, with a two-column layout and a satisfaction cap of 20.
  • SITE button and survey glow on the main menu.
  • Ghostly tether between a ghost and its unprocessed corpse.

Changes

  • Bureau report fires every 15 nights instead of 30.
  • Summon_vip now requires you to collect a Mind Glass.
  • Early access mode gates the VIP button after the final VIP.
  • Cheats and Logs modals restyle to match PauseModal.
  • Hellspikes milestone cost rises to 5 mind shards.
  • Resource collection sound gets a cooldown.
  • Laugh cylinders juiced up with pulse, spin, trail, and bouncier physics.
  • Cemetery gate Build interaction area widens.
  • Undertaker behavior description scales with UI scale.
  • Wall B shows the full room number; “Entrance Hall” stays unnumbered in the side panel.
  • Fetch quest rewards stack in their own padded panels.
  • Enki post-downstairs and gate-piece dialogue tightened.
  • Steam authenticates up front using a cached password file.
  • MilestoneModal shrinks on Steam Deck so it clears the sidebars.

Fixes

  • Room Boons panel fades in with its background instead of without.
  • Therewolf Sneak deals damage again.
  • Guard Goyle blueprint unlock fires.
  • Danse Macabre Barnaby actually amuses guests.
  • Wynn portrait framing corrected.
  • Nav pause flag sets even when the guest isn’t moving.
  • Gutterboy default absurdity zeroes out.
  • Behavior stat modifiers align with the actual code constants.
  • Sentry skips nav_path_fail reports for PlayerCharacter.
  • Freed source_guest read guarded in bile trail spawning.
  • Several singleton refs cached in OperateBehavior, GuestsPanel, MovementInterpolator, and the vampire hot path for performance.
  • Furnace payback aside trimmed from unlock_milestone quest dialogue.
  • Per-frame room update dropped in FearResponseComponent.
  • Excludes Secrets, Urn, Pipe, and Wardrobe from “all items” cheats.
May 11, 2026

Therewolf mid-jump transformation & camera shake

New

  • Therewolf’s transformation is now a continuous mid-jump swap, and the howl drops two octaves; the scare lands one second after the transformation starts.
  • Camera shake added to spell casts, slide, and player fall, with a delayed slide shake 0.25s in.
  • Guests now bleed when they take physical damage or while being dragged.
  • DIG main menu gets a scenario loader; autosave defaults off in the editor and on in exported builds.

Changes

  • Corpses and ghosts persist across save/load.
  • Undertaker deployment behavior persists across save/load.
  • Furniture set assignments restore during load bootstrap.
  • Max zoom-out lifts to 3.5 both inside and outside the house.
  • Knock Knock gets heavier wood impacts, a 19% pitch drop, and a 3-second cooldown.
  • Umbral Maw duration halves from 9s to 4.5s.
  • Toot leaves smaller fog puffs behind the player while active.
  • Hellspikes damage radius lands at 3.0, decoupled from the 2.5 visual radius.
  • Player fall and slide camera shake intensities tone down.
  • Boo sound pitch drops 5%.

Fixes

  • A* short-circuits unreachable rooms so the navigator doesn’t hang.
  • DialogueSequencePlayer guards against null current_scene lookups.
  • Galaxy particles guard against null current_scene.
  • Guest rank manager detected by script path, not group membership.
May 10, 2026

Changes

  • Barnaby’s Danse Macabre swaps to a single floorcombo loop.
May 9, 2026

Changes

  • Vomit pools get a hemisphere mound on top of the decal.
  • Gravetide’s gore stat now feeds the disgust system.
May 8, 2026

Ghost Train scares & dialogue polish

New

  • Ghost Train actually scares guests as it passes.
  • Toggleable vomit pool visual experiments, with noisy circular splat decals.
  • Branching post-downstairs Enki dialogue.
  • Demo mode restricted to the intro quests, but save/load still works.

Changes

  • Patron milestones restructure with Gate Pieces in the mid tier.
  • Bureau report tab gates on meeting Jeff.
  • Hide the Body quest reassigns to Enki.
  • Endgame Enki quest chain linearized; All We Know Is Up moves to Act 1.
  • Room upgrades retuned: Blood Bank dropped, quest targets swapped.
  • Dialogue highlights revised; emphasized words tint yellow.
  • Dialogue choice buttons pad and wrap; branching choices color by advance vs loop semantics.
  • Yellow noise-border overlay replaces the dark-fantasy hover frame.
  • Enki and Amun-Maw milestone tiers shift up by one.
  • Guests play their walk animation while exiting the haunt.
  • Guest barks shorten from 5s to 3s and pace better.
  • Autosave throttles to once per 5 minutes, with a settings toggle.
  • The False Parade is no longer a player spell.

Fixes

  • Flee-to-laugh slide hands nav pause off to laugh, so animation and nav residue clear.
  • Guests stop being disgusted by their own vomit trail.
  • Post-laugh stand-up blends, so guests stop sliding and sinking.
  • In-progress dialogue stops when loading or starting a new game.
  • InvisiBill footprints render as Decals to fix zoom-out aliasing, and the sprite swaps when stored in the Shadow Lounge.
  • InvisiBill tantrum alternates pull and push on each stop.
  • DIG next quest quick actually skips dialogue.
May 7, 2026

Build the gate & Early Access modal

New

  • Build the gate quest, with Gate Pieces granted from the corresponding patron milestones.
  • Ghost Brisket is craftable as an Amun-Maw tier 3 unlock.
  • An Early Access modal stacks with the demo end modal; the cemetery gate routes to Early Access.
  • Demo mode can be enabled locally via the --demo CLI flag.

Changes

  • Player occlusion outline skips when you’re outside.
  • ImGui experimental section reorganized.

Fixes

  • Post-load sidebar, redeploy location, and upgrade_room quest all behave correctly.
  • Gutterboy sequence no longer bricks the lights if you descend mid-cutscene.
  • Mind shard generates when 3 reactions overlap in the same window.
May 6, 2026

Tur Moyle and the cemetery gate

New

  • Tur Moyle, a gargoyle undertaker with Operate behavior, hatches when you feed a Guard Goyle a Ghost Brisket and walks-and-bartends on deploy.
  • Gate Pieces drop as a final-tier reward from every patron, and you assemble them into a cemetery gate via a Build interaction; walking through the finished gate triggers the demo end modal.
  • Pipe is a new item that attaches atop a Compressor, Conflater, or Storage Tank.
  • Storage Tank is interactable with a deposit/withdraw inventory.
  • Haunted Elevator prices in as an end-game craft.
  • VIP walked trail renders as a floor-pinned dotted line.
  • Player gets a yellow occlusion outline when a wall hides them.

Changes

  • Crafting modal layout and cost rendering reworked; held item counts show in the Compressor modal.
  • Compressor and conflater outputs go straight to your inventory.
  • Cleaveland’s Debone behavior gates on a chopping table being present.
  • Guest barks expand for vomit, disgust, laugh, flee-end, entry, room, scare, and end-of-tour.
  • Speech bubbles stack to avoid overlap and hide under modals.
  • Patron milestones restructure with Gate Pieces in the mid tier.
  • Storage Tank moves to Enki Tier 1 at 20 Screams.
  • Costs lowered for Ghost Slide, Amun-Maw Tier 1, and Conflater.
  • Tin Man’s Desire heartbeat audio tightened; Knock Knock spell gets knock sounds.
  • Item stats adjusted: Gate Piece, Mouth Feel, Haunted Elevator.
  • Cemetery gate phases animate as you build it.
  • VIP Satisfied modal fires when a coffin intercepts a Rogue Bloodsucker.
  • Undertaker behavior stat modifiers retuned.
  • Furnace ignition splits from player drag, so NPCs can light it.

Fixes

  • Two crashes squashed: missing Vomit icon and balloon explosion ordering.
  • Already-picked-up fetch stick hides on game load.
  • Ghost panel rows key by Ghost actor, not the dead Guest.
  • Mouse stops warping during controller item placement.
  • Undertaker location modal centers on Steam Deck.
  • Player occlusion outline tightens up and now detects doors.
May 5, 2026

Chester joins the roster

New

  • Chester becomes a recruitable undertaker via his tier 4 milestone, and he carries his held item right into the deploy modal.
  • Roamstone rewarded for completing Spread Our Roots, with a milestone preview.
  • New quests: unlock_milestone, find_the_clown, find_wellshrieker, creative_rocket.
  • A Killed By modal opens from ghost rows and ghost actors.
  • Chevron paging on side panels lifts the quest tracking cap.

Changes

  • Spell radial menu restyled to match the SpellBar visuals.
  • Mean Girl entourage protection no longer locks in immunity.
  • Quest objectives can be OR-grouped, and body decay shows a countdown in the guest interaction modal.
  • Chester’s Consume ability renamed to Slurp; milestone shows both organ icons.
  • InvisiBill’s Gather ability renamed to Drag.
  • Triple Chain Scare excludes Entrance Hall and Shadow Lounge from its room count.
  • Behavior-switch quest now completes on any undertaker.
  • Auto-offer Chester’s chain_puke quest after stick turn-in.
  • Milestone costs halve across the board; Chester tier 1 gets an Organ? reward.
  • Tin Man’s Desire costs 3 Vomit now.
  • Amun-Maw collapses to 4 tiers; Enki tier 1 gets a Fear Hole.
  • Find the Clown moves to right after Recruit.
  • VIP stats line up with spawn order and starting health normalizes to 3.
  • Item and spell hover tooltips format as aligned stat tables.
  • Crafting cost labels go red when you can’t afford them.
  • Jeff parents to Outdoors, with a “Find the Liaison” objective.
  • SmileDoor renders with live particle smile, toggled in DIG Tweak.
  • Body decay countdown moves into the interaction modal.

Fixes

  • Gutterboy balloon damage is attributed to the balloon, not Gutterboy.
  • Rogue bloodsucker bites blocked on patrons, undertakers, and when a coffin is placed.
  • FearHole only triggers for actual Guests.
  • Stale ext_resource UIDs refreshed across scenes, with a pre-commit guard.
  • Arizona walk animation lookup fixed.
  • UndertakerPanel row gradients stop accumulating on refresh.
  • “the Enki” / “The Enchiridion” naming cleaned up.
  • Room-center nav targets snap to walkable cells.
May 4, 2026

Haunted Elevator, hitstop, and Jeff becomes a patron

New

  • Haunted Elevator lands as a recolored GLB prop with a lantern, sigil, skulls, and cobwebs in the cab.
  • Bureau Liaison Jeff is now a patron; choosing the bureau report opens the Enki report directly, and he barks “Thanks Jeff.” once his name is revealed.
  • Hitstop on player-spell scares, gated behind a feature flag with DIG tuning.
  • An Enki glow rises with the book and turns red on summon.
  • 9 new resource-tree items, and Devaporator doubles in scale.
  • Giggle Juice gets an inventory icon and color tint.

Changes

  • VIP invite modal shows a mainline plus flavor explainer at larger font sizes.
  • Enki resource tree drops unused tabs and rebuilds stats as a comparison table.
  • Tutorial modals and dialogues are suppressed in robot mode.
  • Volumetric fog forces on while the Toot effect is active.
  • Speech bubbles scale with camera zoom.
  • Mean Girl complaint bark waits until her shield fades out.
  • Mean Girl PROTECTED label becomes a shield icon with a follower count.
  • VIP phone position raises; inline controller-prompt icons in dialogue go to 64x64.
  • Milestone tier buttons styled as interlocking flags.
  • Autosave moves from settings menu to a DIG feature flag, and fires on quest completion with a 5-minute idle fallback.
  • Backyard process_mode toggles by player area; inside always processes.
  • HUD panels stay locked open on Steam Deck.
  • Wynn and Chester rewards retuned; Triple Chain Scare gates by room.

Fixes

  • Release-build startup crash from ImGui debug scripts now lazy-loads them.
  • Door cells and clearance stay walkable, so guests stop getting stuck.
  • Dialogue portrait clamps at 240px with centered choices.
  • Recruit modal button text centers in keyboard/mouse mode.
  • Mind shard generation no longer breaks when 3 reactions overlap on the same tick.
May 3, 2026

Fixes

  • upgrade_room quest auto-completes if you’ve already discovered the Blood Drawing Room.
May 1, 2026

Mouth Feel, Organ?, and a milestone reshuffle

New

  • Mouth Feel placeable carnival entrance lands as a Wynn T3 reward, with placement requiring a connected door.
  • Tin Man’s Desire placeable heart, beating with a pulse animation.
  • Organ? mystery placeable that randomly spawns a pipe organ or a guts bucket on placement.
  • Triple Chain Scare quest, awarded after Find Chester, drops a Fear Hole.
  • From Downtown achievement; Full Roster bumped to 7 undertakers.
  • Mean Girl’s entourage is now Summer Girl and Hipster Girl by name.

Changes

  • Patron milestones restructure around the new resource chains; Generators tab wires up Organ, Mouth Feel, and Tin Man’s Desire.
  • Enchiridion renamed to Enki.
  • Rogue Vampire VIP renamed to Rogue Bloodsucker.
  • Tanya and Dameon drop Mind Glass instead of Mind Shards.
  • Fresh Blood drops from hellspike hits; Ghost Goo from guest deaths.
  • Sign-Your-Name routes through the quest dialogue overlay; the old PatronQuestModal is gone.
  • Guest spawning pulls from a shuffled deck instead of independent random picks.
  • Recent interactions cap at 7 with a + N more overflow line.
  • Item tooltip stats render one per line.
  • Speaker and patron names show uppercase in the UI; “the” moves out of VIP names into the invite prompt.
  • Discovery and recruit modals restyled; controller button icons shift 50px right.
  • Confirmation modal buttons double in size with centered text.
  • SpellBar collapses until you unlock your first spell on keyboard, and stays collapsed on controller.
  • Behavior descriptions inline under each undertaker radio button.
  • Controls modal restyles to match PauseModal with refreshed bindings.
  • Boot splash UID points at the right logo file.
  • Cloud saves toggle moves from settings to DIG feature flag.
  • HUD panel collapsed state persists across save/load.

Fixes

  • Bookcase / Wynn auto-resolution leftover removed.
  • GuestsPanel portrait refreshes when a guest is bitten into a rogue vampire.
  • Flinch walk-back tween skips guests with no Root Node3D.
  • GuestsPanel row clicks guard against freed guests during fade-out.
  • Confirmation modal button text centers in keyboard mode.
April 30, 2026

Knock Knock, VIPPhone, and noise-border chrome

New

  • Knock Knock spell lands as Amun-Maw Tier 1, with tooltips and yellow icons; Mirror Dance moves to the experimental bar.
  • VIPPhone replaces LevelCircle: a phone icon with a ringing animation, swappable position via DIG.
  • A scream-driven ResourceOrb behind a feature flag.
  • Investigation badge persists across save/load and joins the HUD eye toggle.

Changes

  • Modals unify on a SCREAMS-color noise border with black backgrounds.
  • SpellBar wraps in a bordered panel, key badges replaced with named, bordered spell rectangles, and icons tint via the noise shader.
  • Notoriety caps at 3 with a 1:1 star UI; investigations escalate Tanya then Dameon.
  • Game over now shows Load / Main Menu / Quit instead of a soft-restart, with the full death message shared via a constant.
  • Demo end modal turns into a small dismissible “end of demo” prompt.
  • VIP Enchiridion dialogue shows only on the first Mean Girl summon.
  • Settings dropdowns and toggle ON states pick up the green-in-noise-border treatment.
  • ResourceBar layout flattens with uniform 32px gaps.
  • Mean Girl shows fangs (with fade) instead of a “BITING!” label.
  • GuardGoyle is no longer unique.
  • Compact, color-coded resource tree; Enchiridion modal expands.
  • Pause modal playtime label font size up; PauseModal background drops to match QuitConfirmation.
  • HUD eye toggle moves to the UI layer and hides the whole HUD.
  • Loading screen background goes black with a DIG color picker.
  • Main menu loading bar matches the rest of the noise-border chrome.

Fixes

  • Investigation badge collapse and HUD eye toggle inclusion.
  • TextMesh depth disabled on evidence indicators to avoid convex decomp errors.
  • Sparkly Bloodsucker registers properly with the save-state spawner.
  • Navigation Vector3 state serializes as arrays so saves round-trip.
  • Loaded quests no longer get their wrapped objectives clipped.
  • Undertaker panel deploy-signal hookup moves to _ready so it always fires.
April 29, 2026

Guests panel, 3D room labels, EKG hearts

New

  • A right-side Guests panel appears once you walk through the gate, with 3D-baked portraits, guest counts, and per-row dead/alive state.
  • An EKG pulse readout drives each guest’s heart color and BPM from their emotional state.
  • Speech bubbles bark guest emotions over their heads.
  • Room names get 3D labels on Wall A instead of a top-of-screen banner.
  • A Ghosts panel alongside the Guests panel.
  • Toggleable upgrades panel on the right, sitting below the Guests panel.

Changes

  • HUD chrome unifies across RankProgressBar, LevelCircle, and roster rows, with a shared noise-overlay shader and inverted corners.
  • Top-right HUD buttons tint purple and shift right; panel headers go gold; all-caps Nunito display text everywhere.
  • Resource bar widens to fit currency icons, then slims down to just currencies and notoriety.
  • Inventory and Enki modals re-sized; inventory frame skull graphic shrinks.
  • Objectives and Undertakers panels collapse and auto-size to content.
  • Guests panel header shows the live guest count.
  • Guest rows fade and slide on enter/leave, with a transparent-to-black gradient background.
  • Guest names cap at 13 chars; dead guests render flatlined.
  • Humor and disgust bars drain during laugh and vomit.
  • House opening re-enables guest spawning correctly.
  • Inside music resumes shuffled when loading a save inside the house.

Fixes

  • Missing 3D room labels on shared-wall rooms, plus room-number consistency.
  • T-posed and orphaned portrait bakes.
  • Production crashes from broken release builds.
  • Recruits panel signal duplicate-connect guard.
  • Recruit row crash when refreshing after a PortraitStudio swap.
  • Quest panel slide-out and slot undersizing; completed progress text.
  • Cloud save deletion follows local save deletion.
April 28, 2026

Cloud save conflict modal

New

  • Cloud save conflict modal now puts your local and remote saves side by side for comparison.

Changes

  • New item icons: compressor, refenestrator, mind shards, mind diamond, furnace, plus a coffin_lorc for the Coffin and dodging_lorc for Ghost Slide.
  • InvisiBill’s portrait switches to the Invisible icon.
April 27, 2026

Amun-Maw & scream variety

New

  • Patron formerly known as Amun is now Amun-Maw.
  • 11 new female scream variants and a new inside-music track (ablpsh2).
  • Cheats menu gets a next-track music cheat, satisfaction reset, and achievement reset, laid out in two columns.

Changes

  • VIP rank-up ties to Mind Glass; the VIP button stays gated until the current VIP leaves.
  • VIP explanation dialogue refreshed for the re-invite flow.

Fixes

  • Wandering undertakers stop leaving their deployed room.
  • Undertaker stat display refreshes when you switch behaviors.
  • Full Roster achievement catches save-loaded recruits.
  • Recruited-undertaker registration is skipped if the node frees mid-await.
April 25, 2026

Discovery modals & Thoth into the bookcase

New

  • First-time discovery modals for items and room upgrades.
  • Thoth folds into the bookcase as the Amun patron, showing his reputation in the action modal.

Changes

  • Room material modal widens to fit longer room names.
  • Sparkly Bloodsucker can be deployed after coffin recruitment.
  • Crafting via gamepad A now validates item_costs.

Fixes

  • Ghost Slide radial wheel uses the right icon, drops its cooldown, and highlights when active.
  • Bookcase crash on Thoth interaction.
  • Controller undertaker item assign works again.
  • hide_the_body resolves cleanly and spread_our_roots seeds from existing rooms.
  • Discovery modal OK button pinned to a fixed bottom offset.
  • Meathead break-radius debug cylinder gone.
April 24, 2026

Fixes

  • Release builds no longer skip dialogue validation.
April 23, 2026

Dialogue choices & Bureau Liaison Jeff

New

  • Bureau Liaison Jeff joins as a guest; Dameon moves to the no-auto-spawn list.
  • Dialogue choices with id-based branching, 2x2 grid, and quest/item effects.
  • All we know is up quest from This Ol’ Wood.
  • Ceiling fans animate and cast downward spotlights, with a DIG tweak panel.
  • Sanctuary and Screamatorium are the new names for stone rooms; the Screamatorium upgrade is gone.
  • Stone furniture sets get statues, cages, candelabra, and a chandelier.

Changes

  • HUD tightens up: purple borders, smaller top-right buttons, white VIP fill that matches the rank bar.
  • Resource bar enlarges 25% with a purple border.
  • LeftPanel splits 40/60 between Objectives and Undertakers.
  • Base furniture-set names become the default room name, and each set is consumed at most once per save.
  • Build material modal previews named base furniture-set rooms.
  • Dark fantasy framed buttons drop their hover tint.
  • PauseModal grows 30px when cheats are unlocked, with DIG controls for tuning.

Fixes

  • Resource notification stops flashing at (0,0).
  • This Ol’ Wood quest indicator offsets dialed in.
April 22, 2026

Detectives, vampires, and Count bite

New

  • Detective Dameon joins the cast as the notoriety-2 escalation, with a DIG detectives section.
  • Sparkly Bloodsucker undertaker, with a rogue-vampire fix to go with it.
  • Hide the body quest fires the first time a guest dies.
  • The Count’s bite is fully fleshed out: animations, approach, same-room gate, infection, once-per-room, stat sync.

Changes

  • Quests in the side panel now look like undertaker rows, with an inline untrack button.
  • Guest fear bars drain gradually during flee.
  • Coffins can only be placed in the Shadow Lounge, with an error message everywhere else.
  • Postal VIP retired; orphaned Slayer milestone reward cleaned up.

Fixes

  • Sparkly Bloodsucker’s idle animation in the Shadow Lounge.
  • Cyclenaut animations stop dragging the root bone around.
  • Count’s hat and hair properly attach to the head bone.
  • Blank-white meshes in archived Props.tscn replaced with scene instances.
April 21, 2026

New quests, Ghost Slide, and patron rework

New

  • Ghost Slide is a toggleable spell unlocked at This Ol’ Wood tier 1.
  • Safety Mittens is a holdable, unlocked on Chester’s tier 1 milestone, and holdables now surface in the inventory.
  • Creative Ceiling quest from Wynn.
  • Spread Our Roots 9-room quest from This Ol’ Wood.
  • Chester’s chain puke quest joins the lineup.
  • Cyclenaut added to the VIP button sequence, and dedicated characters now back each VIP.
  • A live slot-machine reel animates the resource bar counters.

Changes

  • Lamplighter aura grants +1 to all stats, with a breakdown shown in her modal.
  • Wellshrieker’s Haunt ability becomes Ritual Sacrifice.
  • Late-game quest gating reworked; tracked objectives cap at 3.
  • Meathead break chance buffed; SLAYER VIP removed.
  • Patron action modal restyled on ModalDialog and now states the patron’s reputation.
  • Patron milestone rewards and costs rebalanced.
  • Stick pickup and fetch turn-in adjust patron reputation, with a notification.
  • Talk and Tithe hotkeys swap places in the action modal.
  • Enki resource tree shows item tooltips and icons on hover.
  • Slip Between spell removed; Soulstrom moves from Conflater to Scream Catcher with a 0.1s effect.
  • Slide steering rate doubles to 6.0.
  • Mailbox intro modal animates “dead” and the final “scare”.
  • Horror stat stripped from non-scarer items.
  • Refenestrator gets a real prop scene in place of the bingo machine.

Fixes

  • Meathead rushes break items reliably; guests stop stalling on arrival.
  • Chester stick turn-in line now addresses you directly.
  • Barnaby’s Danse Macabre transitions smooth out and auto-restart.
  • Stick pickup is gated on the fetch quest being active.
  • VIP button shifts further left and down.
April 20, 2026

Chester’s real fetch quest

New

  • Chester’s stick quest is a real fetch now: pick up the stick, turn it in.
  • Guard Goyle is a unique, uncraftable item.
  • DIG section for per-actor quest indicator offsets.

Changes

  • VIP button gets bigger and slides left, sitting beside the rank bar; rank numeral lands in the bar center.
  • Any unaccepted patron offer lights up the quest indicator.
  • Material modal hides its frame; each material panel gets its own colored border, with a tinted V banner and red unaffordable cost.
  • Show/hide toggles use Lucide eye icons.
  • SpellBar drops its background panel; left panel highlights with yellow borders and a balanced quest/recruit split.
  • Undertaker rows color by highest stat and rebalance behavior modifiers.
  • Navigation pauses during vomit instead of stopping outright.
  • find_undertakers lists each undertaker by name.

Fixes

  • Chester’s quest indicator floats above his seated pose.
  • Loaded games stop darkening when the saved house was already open.
  • Placed items now play impact sounds.
  • Double-clicking Load only fires once.
  • UndertakerLocationModal falls back to a portrait icon when needed.
  • Keyboard key labels hide on inventory, Enki, and gear buttons.
  • Chester stick-quest MilestoneModal blocker resolved.
April 17, 2026

This Ol’ Wood, Tanya’s death, and a real Enki quest log

New

  • This Ol’ Wood gets a Whispy Woods face, a portrait, and Great Deku as an alternate variant.
  • BasementHatch wired into the Return Wardrobe, with a Wall B backyard wardrobe teleporter door in the Shadow Lounge.
  • Enki gets a Quest Log tab with tracked and untracked quest state.
  • Hellspikes unlock via Enki tier 1, dealing 1 physical damage.
  • Blood Drawing Room upgrade lands, and one-per-room items are enforced.
  • Roamstone shows up in the crafting modal under a new Held category.
  • Officer Tanya has a death animation, ghost scene, and the missing Mixamo anims.

Changes

  • Confirmation modals all share the purple-glow style.
  • Find Chester boils down to just stepping into the backyard.
  • Furnace interaction radius doubles.
  • Thoth Tier 1 unlock now wants 25 screams alongside the 10 vomit.
  • Furnace, Chopping Table, and Fear Hole milestone costs retuned.
  • Tutorial and recruitment copy polished; Shadow Lounge banner tweaked.
  • Window resizing is disabled; settings menu still resizes itself.
  • Chain Scare quest now requires a still-fleeing guest.

Fixes

  • Crashes and double-connects during save-load bootstrap.
  • TOW stick-quest dialogue no longer cut off by premature objective completion.
  • Mind Shards inventory icon matches the rest of the UI.
  • Chester portrait framing and InvisiBill icon orientation fixed.
  • InvisiBill blank portrait swapped for a clean 2D icon; 3D footprints retired.
  • Dead guests no longer count against spawner capacity.
  • Spell BadgeGem hides on controller regardless of label nesting.
  • Quest untrack button is sized so the Blinded icon actually renders.
  • Wall B doorway clears so Chester tier 1 objective resolves.
  • Pause modal grows taller when cheats unlock.
  • Navigation pauses during laugh instead of stopping outright.
April 16, 2026

Bureau Report quest & dialogue overhaul

New

  • A Bureau Report quest unlocks on night 30, rewarding Knowledge.
  • New dark_fantasy_hud icon set is baked in and on by default.
  • find_patrons and find_undertakers split out of Explore the Grounds, each listing names you still need to meet.
  • TOW stick quest reply is now a multi-step exploration dialogue.

Changes

  • Exploration dialogue panel reworked: new layout, portraits, framing, and copy.
  • One shared dialogue panel fades between speakers instead of swapping.
  • You can click the panel to advance, and a bobbing indicator points the way.
  • Hold-to-move works alongside click-to-move, with tighter arrival.
  • Mean Girl VIP_spawned holds off until her explanation dialogue finishes.
  • Grave Five fear tutorial re-splits across spawner and scream catcher.
  • Inventory modal framing, positioning, and typography all get a pass.
  • Pause modal buttons jump to 32pt; spell badge gems rotate by slot in the SpellBar.
  • Quest entries indent in the left side panel; Gutterboy Surprise Party shows +1 Damage.
  • Material modal shows the controller A-icon only on the focused column.
  • LevelCircle shifts 25px left; exploration dialogue panel rises 50px.
  • Ghost train whistle now waits 2 seconds.
  • Menu chrome: hover-only tint, save-list sizing, pause border.

Fixes

  • Save/load no longer locks up if you save between quests.
  • Tutorial text reads as proper speaker/text dialogue steps.
  • Button Y icon path typo corrected.
  • Cross-room pathfinding failures are logged for diagnosis.
  • Held Item and Assign Item labels center over their slots.
April 15, 2026

Room upgrades simplified

Changes

  • Material modal drops the upgrade list and shows static bonuses instead, with a Cost label above the row.
  • Every room upgrade is now available on every floor type.
  • Save list and settings buttons get the dark fantasy hover frame.
  • Room badge upgrades panel restyled.
  • Sign-Your-Name objectives tick the moment you start signing, not after.
  • Dropping a scream catcher auto-opens the house, with the OPEN notification deferred.
  • House lighting stays constant when the house opens.
  • Game window centers on screen at launch.

Fixes

  • Guestbook quest indicator sits above the book itself.
April 14, 2026

Explore the Grounds & menu glow-up

New

  • Explore the Grounds quest gets you out into the yard to meet patrons and undertakers by proximity.
  • Resource Tree moves into the Enki modal as its own tab.
  • Wardrobe reward panel shows up for the upgrade_room quest.

Changes

  • Pause menu gets a dark fantasy frame, dimmed background, and a purple glow behind the panel.
  • Settings modal buttons match the new pause-menu hover treatment.
  • Resource bar shrinks; side-panel headers use the Julius display font.
  • Title screen layout and font scaling are kinder to small windows.
  • Modals scale their width with your font setting.
  • Recruit modal centers; bureau report sticks to the middle third.
  • Tutorial input hints catch up with the new movement controls; Switch A icon points the right way.
  • Resource tree flows left to right with cleaner arrows and routing.
  • Guest screams auto-load with the right gender.
  • Enki tabs group under section headers.
  • Outside ambient gets darker; landing rumble hits harder.
  • InvisiBill flavor text rewritten.

Fixes

  • VIP summon on dpad-left is blocked while you’re outside.
  • Talked-to patrons get credit in Explore the Grounds, and Grave Five is skipped.
  • Undertakers stop trying to navigate to negative floors.
  • All-items cheat skips uniques you already own.
  • Assign picker shows an empty slot when there’s nothing to assign, and held-slot position holds steady.
  • Undertakers can only carry one held item at a time.