May 20, 2026 Quest rewards & spellbar polish
New
- Quest rewards arrive as stacking slide-in notifications.
- Spellbar pulses purple when a VIP summon is available.
- L3/R3 toggle the left and right HUD panels.
Changes
- Footsteps go quiet while sliding.
- Reward sound plays once, on the banner.
- Room panel shows the room name and per-room totals.
- Enki’s summoning shake lasts longer and starts earlier.
Fixes
- Clearer quest hints for puke and laughter ordering.
- Vomit puddles last longer; Chain Puke text is clearer.
- Night spawner stops re-spawning dismissed undertakers.
- Hidden achievements stay masked in Bureau Bingo.
May 19, 2026
New
- Dressing Room got a VIP dropdown and an Enki preview slot.
- New carnival accessory pack for the Dressing Room.
- Backspace snaps a screenshot. Filenames end in
.png.
Changes
- Main menu title glows blood red.
- Item descriptions live on each item, with more breathing room.
Fixes
- Hidden achievements stay hidden in Bureau Bingo.
- Jock is out of the auto-spawn pool for now.
May 18, 2026 The Dressing Room opens
New
- Dressing Room scene for previewing undertaker outfits and
accessories. Patron and guest dropdowns, camera zoom, split front/iso
panes, per-undertaker recolors.
- Wellshrieker’s crystal ball, Barnaby Bones’ procedural pieces,
Therewolf’s outfits, and the Count’s hat are all toggleable now.
- New texture-swap outfits for Gutterboy and a Wishing Well outfit for
Wellshrieker.
- Recruitment is a slide-in notification under the resource bar.
- An EXIT sign floats over guests who are leaving.
- Steam achievements wired up, with Bureau Bingo content to chase.
Changes
- Demolished rooms stay sealed. Neighbour doors get blocked.
- Blocked doors are passable barriers so guests reroute.
- Dead-end doorways get filled with solid wall.
- Recruit dialogue replaces the old modal flow.
Fixes
- Night spawner stops re-spawning dismissed undertakers.
- Grave Five recruitment no longer breaks on name mismatch.
- Ghost slide and stale laugh cylinders reset on new game.
May 17, 2026 Room demolition & Grave Five Alive
New
- Demolish a room; guests evacuate. Doorways seal cleanly.
- Per-doorway blocking persists across saves.
- Full Moon Therewolf portrait shows when Hunt is selected.
- Grave Five Alive is now a distinct undertaker.
Changes
- Each guest has a per-guest max for physical health.
- Cyclenaut VIP starts with 1 physical health.
- Machine row focus auto-shows the produced item’s tooltip.
- “Obfuscated Meat” renamed to Mystery Meat.
Fixes
find_the_clown completes when you greet the clown via recruit
dialogue.
- Sparkly Bloodsucker’s walk and idle animations no longer crossed.
May 16, 2026 Dialogue locks & ghost-slide fixes
Changes
- Controller dialogue choices block movement until you answer.
- Patron actions open the milestone modal directly.
Fixes
- Ghosts no longer slide through Shadow Lounge walls.
- Repaired items stop rendering bright white.
- Investigators handle corpse evidence and vomit correctly.
- Undertakers stop clipping on placed furniture.
- Organ variant survives save/load.
- Wynn and Chester block the player properly.
May 15, 2026 Milestones, music, and a new digger
New
- Grave Five Alive: new mobile undertaker with his own portrait
and save state.
- Barnaby’s Dig ability with animation. Grave Five gets Operate.
- Milestone events fire deity reputation notifications.
- All-Eye redesigned: pinched, player-tracking eye with fresh
sclera fill. Proper icon in the radial wheel.
Changes
- Milestone modal redesign. Cost sits in a bordered box between
Unlock and Track.
- Hovering Unlock shows the full stacked cost tooltip.
- Item removal prompts appear on hover and float over placed items.
- Inside and outside music resume instead of restarting.
- Crafting jobs run on a persistent processor.
- Patron milestones rebalanced.
- Gravetide clones render via MultiMesh; default is double spiral.
- Gravetide horror/disgust applies by room.
Fixes
- Wellshrieker scares guests again.
upgrade_room quest no longer completes with items in other rooms.
- Joystick recenter deselects the active radial spell.
- Milestone objectives increment for item costs.
- Grave Five’s portrait stays hidden until recruitment.
- Survey button no longer has a stuck purple glow.
May 14, 2026 Enki’s All-Eye lands
New
- All-Eye spell wired to slot 4 and Enki’s tier 4.
May 13, 2026 Cha Cha Slide & spell audio polish
New
- Cha Cha Slide achievement: drag a corpse through a wall via Ghost Slide.
- DIG audio audition panels wire spell sounds and tune Gravetide variations.
- A demonic chant drone plays while Umbral Maw is active.
- Guest Screams volume slider in settings.
Changes
- Ghost Slide becomes a passive ability, with a corrected milestone preview.
- Guest rank moves to the RankProgressBar and gates on summon_vip, alongside VIPPhone.
- “Organ?” reveals its mystery in placement previews and milestone previews.
- All resource icons show from game start.
- ResourceBar widens, centers on viewport anchors, and gets tweak sliders.
- Bureau report graphs anchor at day 0 with per-point value labels.
- Resource rank label restored on the resource bar, with split rank/satisfaction tooltips.
- Build a Room quest dialogue explains the room/guest-capacity link.
- Guest rank tooltip rewords to explain the stat boost.
- Ghost Train camera shake intensity halves.
- VIP-summoning quests route through Wynn.
- Dialogue text always left-aligns regardless of portrait side.
- Milestone LB/RB icons hide when no controller is connected.
- Modal and survey button purple glow shadow halves in size.
- Demo mode labels the main menu phase as “demo”.
Fixes
- Gravetide wail no longer fires when spawned from a fear hole, and fear-hole spawns floor-gate properly with a 2.5s stall.
- Mind Glass resource and item totals stay in sync.
- E key responsiveness in exploration dialogue restored.
- Exploration dialogues tag, so callers can cancel them by tag.
- Silent Steam Cloud sync failures now surface.
- Cloud meta drift auto-heals on download.
- GuestsPanel max drives from HouseCapacityManager signal.
May 12, 2026 Lamplighter trap, Room Boons, and bureau history
New
- Lamplighter trap quest, with a
summon_another_vip follow-up; trap_lamplighter folds into the follow-up.
- C-C-C-Combo and Make-a-Guest-Puke quests; C-C-C-Combo lands after Triple Chain Scare.
- A Room Boons panel listing material and upgrade bonuses for the current room.
- A Roaming deployment for Roamstone-holding undertakers, with their live room shown as
(Roaming) <room> in the side panel.
- Sanctioned and vindicated investigation outcomes.
- Demo Mode cheat; CheatsModal splits into three columns.
- Show Logs cheat that ships logs to Sentry from the Logs modal.
- Bureau report grows history graphs in each section, with a two-column layout and a satisfaction cap of 20.
- SITE button and survey glow on the main menu.
- Ghostly tether between a ghost and its unprocessed corpse.
Changes
- Bureau report fires every 15 nights instead of 30.
- Summon_vip now requires you to collect a Mind Glass.
- Early access mode gates the VIP button after the final VIP.
- Cheats and Logs modals restyle to match PauseModal.
- Hellspikes milestone cost rises to 5 mind shards.
- Resource collection sound gets a cooldown.
- Laugh cylinders juiced up with pulse, spin, trail, and bouncier physics.
- Cemetery gate Build interaction area widens.
- Undertaker behavior description scales with UI scale.
- Wall B shows the full room number; “Entrance Hall” stays unnumbered in the side panel.
- Fetch quest rewards stack in their own padded panels.
- Enki post-downstairs and gate-piece dialogue tightened.
- Steam authenticates up front using a cached password file.
- MilestoneModal shrinks on Steam Deck so it clears the sidebars.
Fixes
- Room Boons panel fades in with its background instead of without.
- Therewolf Sneak deals damage again.
- Guard Goyle blueprint unlock fires.
- Danse Macabre Barnaby actually amuses guests.
- Wynn portrait framing corrected.
- Nav pause flag sets even when the guest isn’t moving.
- Gutterboy default absurdity zeroes out.
- Behavior stat modifiers align with the actual code constants.
- Sentry skips
nav_path_fail reports for PlayerCharacter.
- Freed
source_guest read guarded in bile trail spawning.
- Several singleton refs cached in OperateBehavior, GuestsPanel, MovementInterpolator, and the vampire hot path for performance.
- Furnace payback aside trimmed from
unlock_milestone quest dialogue.
- Per-frame room update dropped in FearResponseComponent.
- Excludes Secrets, Urn, Pipe, and Wardrobe from “all items” cheats.
May 11, 2026
New
- Therewolf’s transformation is now a continuous mid-jump swap, and the howl drops two octaves; the scare lands one second after the transformation starts.
- Camera shake added to spell casts, slide, and player fall, with a delayed slide shake 0.25s in.
- Guests now bleed when they take physical damage or while being dragged.
- DIG main menu gets a scenario loader; autosave defaults off in the editor and on in exported builds.
Changes
- Corpses and ghosts persist across save/load.
- Undertaker deployment behavior persists across save/load.
- Furniture set assignments restore during load bootstrap.
- Max zoom-out lifts to 3.5 both inside and outside the house.
- Knock Knock gets heavier wood impacts, a 19% pitch drop, and a 3-second cooldown.
- Umbral Maw duration halves from 9s to 4.5s.
- Toot leaves smaller fog puffs behind the player while active.
- Hellspikes damage radius lands at 3.0, decoupled from the 2.5 visual radius.
- Player fall and slide camera shake intensities tone down.
- Boo sound pitch drops 5%.
Fixes
- A* short-circuits unreachable rooms so the navigator doesn’t hang.
- DialogueSequencePlayer guards against null
current_scene lookups.
- Galaxy particles guard against null
current_scene.
- Guest rank manager detected by script path, not group membership.
May 10, 2026 Changes
- Barnaby’s Danse Macabre swaps to a single floorcombo loop.
May 9, 2026 Changes
- Vomit pools get a hemisphere mound on top of the decal.
- Gravetide’s gore stat now feeds the disgust system.
May 8, 2026 Ghost Train scares & dialogue polish
New
- Ghost Train actually scares guests as it passes.
- Toggleable vomit pool visual experiments, with noisy circular splat decals.
- Branching post-downstairs Enki dialogue.
- Demo mode restricted to the intro quests, but save/load still works.
Changes
- Patron milestones restructure with Gate Pieces in the mid tier.
- Bureau report tab gates on meeting Jeff.
- Hide the Body quest reassigns to Enki.
- Endgame Enki quest chain linearized; All We Know Is Up moves to Act 1.
- Room upgrades retuned: Blood Bank dropped, quest targets swapped.
- Dialogue highlights revised; emphasized words tint yellow.
- Dialogue choice buttons pad and wrap; branching choices color by advance vs loop semantics.
- Yellow noise-border overlay replaces the dark-fantasy hover frame.
- Enki and Amun-Maw milestone tiers shift up by one.
- Guests play their walk animation while exiting the haunt.
- Guest barks shorten from 5s to 3s and pace better.
- Autosave throttles to once per 5 minutes, with a settings toggle.
- The False Parade is no longer a player spell.
Fixes
- Flee-to-laugh slide hands nav pause off to laugh, so animation and nav residue clear.
- Guests stop being disgusted by their own vomit trail.
- Post-laugh stand-up blends, so guests stop sliding and sinking.
- In-progress dialogue stops when loading or starting a new game.
- InvisiBill footprints render as Decals to fix zoom-out aliasing, and the sprite swaps when stored in the Shadow Lounge.
- InvisiBill tantrum alternates pull and push on each stop.
- DIG
next quest quick actually skips dialogue.
May 7, 2026 Build the gate & Early Access modal
New
- Build the gate quest, with Gate Pieces granted from the corresponding patron milestones.
- Ghost Brisket is craftable as an Amun-Maw tier 3 unlock.
- An Early Access modal stacks with the demo end modal; the cemetery gate routes to Early Access.
- Demo mode can be enabled locally via the
--demo CLI flag.
Changes
- Player occlusion outline skips when you’re outside.
- ImGui experimental section reorganized.
Fixes
- Post-load sidebar, redeploy location, and
upgrade_room quest all behave correctly.
- Gutterboy sequence no longer bricks the lights if you descend mid-cutscene.
- Mind shard generates when 3 reactions overlap in the same window.
May 6, 2026 Tur Moyle and the cemetery gate
New
- Tur Moyle, a gargoyle undertaker with Operate behavior, hatches when you feed a Guard Goyle a Ghost Brisket and walks-and-bartends on deploy.
- Gate Pieces drop as a final-tier reward from every patron, and you assemble them into a cemetery gate via a Build interaction; walking through the finished gate triggers the demo end modal.
- Pipe is a new item that attaches atop a Compressor, Conflater, or Storage Tank.
- Storage Tank is interactable with a deposit/withdraw inventory.
- Haunted Elevator prices in as an end-game craft.
- VIP walked trail renders as a floor-pinned dotted line.
- Player gets a yellow occlusion outline when a wall hides them.
Changes
- Crafting modal layout and cost rendering reworked; held item counts show in the Compressor modal.
- Compressor and conflater outputs go straight to your inventory.
- Cleaveland’s Debone behavior gates on a chopping table being present.
- Guest barks expand for vomit, disgust, laugh, flee-end, entry, room, scare, and end-of-tour.
- Speech bubbles stack to avoid overlap and hide under modals.
- Patron milestones restructure with Gate Pieces in the mid tier.
- Storage Tank moves to Enki Tier 1 at 20 Screams.
- Costs lowered for Ghost Slide, Amun-Maw Tier 1, and Conflater.
- Tin Man’s Desire heartbeat audio tightened; Knock Knock spell gets knock sounds.
- Item stats adjusted: Gate Piece, Mouth Feel, Haunted Elevator.
- Cemetery gate phases animate as you build it.
- VIP Satisfied modal fires when a coffin intercepts a Rogue Bloodsucker.
- Undertaker behavior stat modifiers retuned.
- Furnace ignition splits from player drag, so NPCs can light it.
Fixes
- Two crashes squashed: missing Vomit icon and balloon explosion ordering.
- Already-picked-up fetch stick hides on game load.
- Ghost panel rows key by Ghost actor, not the dead Guest.
- Mouse stops warping during controller item placement.
- Undertaker location modal centers on Steam Deck.
- Player occlusion outline tightens up and now detects doors.
May 5, 2026 Chester joins the roster
New
- Chester becomes a recruitable undertaker via his tier 4 milestone, and he carries his held item right into the deploy modal.
- Roamstone rewarded for completing Spread Our Roots, with a milestone preview.
- New quests:
unlock_milestone, find_the_clown, find_wellshrieker, creative_rocket.
- A Killed By modal opens from ghost rows and ghost actors.
- Chevron paging on side panels lifts the quest tracking cap.
Changes
- Spell radial menu restyled to match the SpellBar visuals.
- Mean Girl entourage protection no longer locks in immunity.
- Quest objectives can be OR-grouped, and body decay shows a countdown in the guest interaction modal.
- Chester’s Consume ability renamed to Slurp; milestone shows both organ icons.
- InvisiBill’s Gather ability renamed to Drag.
- Triple Chain Scare excludes Entrance Hall and Shadow Lounge from its room count.
- Behavior-switch quest now completes on any undertaker.
- Auto-offer Chester’s chain_puke quest after stick turn-in.
- Milestone costs halve across the board; Chester tier 1 gets an Organ? reward.
- Tin Man’s Desire costs 3 Vomit now.
- Amun-Maw collapses to 4 tiers; Enki tier 1 gets a Fear Hole.
- Find the Clown moves to right after Recruit.
- VIP stats line up with spawn order and starting health normalizes to 3.
- Item and spell hover tooltips format as aligned stat tables.
- Crafting cost labels go red when you can’t afford them.
- Jeff parents to Outdoors, with a “Find the Liaison” objective.
- SmileDoor renders with live particle smile, toggled in DIG Tweak.
- Body decay countdown moves into the interaction modal.
Fixes
- Gutterboy balloon damage is attributed to the balloon, not Gutterboy.
- Rogue bloodsucker bites blocked on patrons, undertakers, and when a coffin is placed.
- FearHole only triggers for actual Guests.
- Stale ext_resource UIDs refreshed across scenes, with a pre-commit guard.
- Arizona walk animation lookup fixed.
- UndertakerPanel row gradients stop accumulating on refresh.
- “the Enki” / “The Enchiridion” naming cleaned up.
- Room-center nav targets snap to walkable cells.
May 4, 2026 Haunted Elevator, hitstop, and Jeff becomes a patron
New
- Haunted Elevator lands as a recolored GLB prop with a lantern, sigil, skulls, and cobwebs in the cab.
- Bureau Liaison Jeff is now a patron; choosing the bureau report opens the Enki report directly, and he barks “Thanks Jeff.” once his name is revealed.
- Hitstop on player-spell scares, gated behind a feature flag with DIG tuning.
- An Enki glow rises with the book and turns red on summon.
- 9 new resource-tree items, and Devaporator doubles in scale.
- Giggle Juice gets an inventory icon and color tint.
Changes
- VIP invite modal shows a mainline plus flavor explainer at larger font sizes.
- Enki resource tree drops unused tabs and rebuilds stats as a comparison table.
- Tutorial modals and dialogues are suppressed in robot mode.
- Volumetric fog forces on while the Toot effect is active.
- Speech bubbles scale with camera zoom.
- Mean Girl complaint bark waits until her shield fades out.
- Mean Girl PROTECTED label becomes a shield icon with a follower count.
- VIP phone position raises; inline controller-prompt icons in dialogue go to 64x64.
- Milestone tier buttons styled as interlocking flags.
- Autosave moves from settings menu to a DIG feature flag, and fires on quest completion with a 5-minute idle fallback.
- Backyard process_mode toggles by player area; inside always processes.
- HUD panels stay locked open on Steam Deck.
- Wynn and Chester rewards retuned; Triple Chain Scare gates by room.
Fixes
- Release-build startup crash from ImGui debug scripts now lazy-loads them.
- Door cells and clearance stay walkable, so guests stop getting stuck.
- Dialogue portrait clamps at 240px with centered choices.
- Recruit modal button text centers in keyboard/mouse mode.
- Mind shard generation no longer breaks when 3 reactions overlap on the same tick.
May 3, 2026 Fixes
upgrade_room quest auto-completes if you’ve already discovered the Blood Drawing Room.
May 1, 2026 Mouth Feel, Organ?, and a milestone reshuffle
New
- Mouth Feel placeable carnival entrance lands as a Wynn T3 reward, with placement requiring a connected door.
- Tin Man’s Desire placeable heart, beating with a pulse animation.
- Organ? mystery placeable that randomly spawns a pipe organ or a guts bucket on placement.
- Triple Chain Scare quest, awarded after Find Chester, drops a Fear Hole.
- From Downtown achievement; Full Roster bumped to 7 undertakers.
- Mean Girl’s entourage is now Summer Girl and Hipster Girl by name.
Changes
- Patron milestones restructure around the new resource chains; Generators tab wires up Organ, Mouth Feel, and Tin Man’s Desire.
- Enchiridion renamed to Enki.
- Rogue Vampire VIP renamed to Rogue Bloodsucker.
- Tanya and Dameon drop Mind Glass instead of Mind Shards.
- Fresh Blood drops from hellspike hits; Ghost Goo from guest deaths.
- Sign-Your-Name routes through the quest dialogue overlay; the old PatronQuestModal is gone.
- Guest spawning pulls from a shuffled deck instead of independent random picks.
- Recent interactions cap at 7 with a
+ N more overflow line.
- Item tooltip stats render one per line.
- Speaker and patron names show uppercase in the UI; “the” moves out of VIP names into the invite prompt.
- Discovery and recruit modals restyled; controller button icons shift 50px right.
- Confirmation modal buttons double in size with centered text.
- SpellBar collapses until you unlock your first spell on keyboard, and stays collapsed on controller.
- Behavior descriptions inline under each undertaker radio button.
- Controls modal restyles to match PauseModal with refreshed bindings.
- Boot splash UID points at the right logo file.
- Cloud saves toggle moves from settings to DIG feature flag.
- HUD panel collapsed state persists across save/load.
Fixes
- Bookcase / Wynn auto-resolution leftover removed.
- GuestsPanel portrait refreshes when a guest is bitten into a rogue vampire.
- Flinch walk-back tween skips guests with no Root Node3D.
- GuestsPanel row clicks guard against freed guests during fade-out.
- Confirmation modal button text centers in keyboard mode.
April 30, 2026 Knock Knock, VIPPhone, and noise-border chrome
New
- Knock Knock spell lands as Amun-Maw Tier 1, with tooltips and yellow icons; Mirror Dance moves to the experimental bar.
- VIPPhone replaces LevelCircle: a phone icon with a ringing animation, swappable position via DIG.
- A scream-driven ResourceOrb behind a feature flag.
- Investigation badge persists across save/load and joins the HUD eye toggle.
Changes
- Modals unify on a SCREAMS-color noise border with black backgrounds.
- SpellBar wraps in a bordered panel, key badges replaced with named, bordered spell rectangles, and icons tint via the noise shader.
- Notoriety caps at 3 with a 1:1 star UI; investigations escalate Tanya then Dameon.
- Game over now shows Load / Main Menu / Quit instead of a soft-restart, with the full death message shared via a constant.
- Demo end modal turns into a small dismissible “end of demo” prompt.
- VIP Enchiridion dialogue shows only on the first Mean Girl summon.
- Settings dropdowns and toggle ON states pick up the green-in-noise-border treatment.
- ResourceBar layout flattens with uniform 32px gaps.
- Mean Girl shows fangs (with fade) instead of a “BITING!” label.
- GuardGoyle is no longer unique.
- Compact, color-coded resource tree; Enchiridion modal expands.
- Pause modal playtime label font size up; PauseModal background drops to match QuitConfirmation.
- HUD eye toggle moves to the UI layer and hides the whole HUD.
- Loading screen background goes black with a DIG color picker.
- Main menu loading bar matches the rest of the noise-border chrome.
Fixes
- Investigation badge collapse and HUD eye toggle inclusion.
- TextMesh depth disabled on evidence indicators to avoid convex decomp errors.
- Sparkly Bloodsucker registers properly with the save-state spawner.
- Navigation Vector3 state serializes as arrays so saves round-trip.
- Loaded quests no longer get their wrapped objectives clipped.
- Undertaker panel deploy-signal hookup moves to
_ready so it always fires.
April 29, 2026 Guests panel, 3D room labels, EKG hearts
New
- A right-side Guests panel appears once you walk through the gate, with 3D-baked portraits, guest counts, and per-row dead/alive state.
- An EKG pulse readout drives each guest’s heart color and BPM from their emotional state.
- Speech bubbles bark guest emotions over their heads.
- Room names get 3D labels on Wall A instead of a top-of-screen banner.
- A Ghosts panel alongside the Guests panel.
- Toggleable upgrades panel on the right, sitting below the Guests panel.
Changes
- HUD chrome unifies across RankProgressBar, LevelCircle, and roster rows, with a shared noise-overlay shader and inverted corners.
- Top-right HUD buttons tint purple and shift right; panel headers go gold; all-caps Nunito display text everywhere.
- Resource bar widens to fit currency icons, then slims down to just currencies and notoriety.
- Inventory and Enki modals re-sized; inventory frame skull graphic shrinks.
- Objectives and Undertakers panels collapse and auto-size to content.
- Guests panel header shows the live guest count.
- Guest rows fade and slide on enter/leave, with a transparent-to-black gradient background.
- Guest names cap at 13 chars; dead guests render flatlined.
- Humor and disgust bars drain during laugh and vomit.
- House opening re-enables guest spawning correctly.
- Inside music resumes shuffled when loading a save inside the house.
Fixes
- Missing 3D room labels on shared-wall rooms, plus room-number consistency.
- T-posed and orphaned portrait bakes.
- Production crashes from broken release builds.
- Recruits panel signal duplicate-connect guard.
- Recruit row crash when refreshing after a PortraitStudio swap.
- Quest panel slide-out and slot undersizing; completed progress text.
- Cloud save deletion follows local save deletion.
April 28, 2026 Cloud save conflict modal
New
- Cloud save conflict modal now puts your local and remote saves side by side for comparison.
Changes
- New item icons: compressor, refenestrator, mind shards, mind diamond, furnace, plus a
coffin_lorc for the Coffin and dodging_lorc for Ghost Slide.
- InvisiBill’s portrait switches to the Invisible icon.
April 27, 2026 Amun-Maw & scream variety
New
- Patron formerly known as Amun is now Amun-Maw.
- 11 new female scream variants and a new inside-music track (
ablpsh2).
- Cheats menu gets a next-track music cheat, satisfaction reset, and achievement reset, laid out in two columns.
Changes
- VIP rank-up ties to Mind Glass; the VIP button stays gated until the current VIP leaves.
- VIP explanation dialogue refreshed for the re-invite flow.
Fixes
- Wandering undertakers stop leaving their deployed room.
- Undertaker stat display refreshes when you switch behaviors.
- Full Roster achievement catches save-loaded recruits.
- Recruited-undertaker registration is skipped if the node frees mid-await.
April 25, 2026 Discovery modals & Thoth into the bookcase
New
- First-time discovery modals for items and room upgrades.
- Thoth folds into the bookcase as the Amun patron, showing his reputation in the action modal.
Changes
- Room material modal widens to fit longer room names.
- Sparkly Bloodsucker can be deployed after coffin recruitment.
- Crafting via gamepad A now validates
item_costs.
Fixes
- Ghost Slide radial wheel uses the right icon, drops its cooldown, and highlights when active.
- Bookcase crash on Thoth interaction.
- Controller undertaker item assign works again.
hide_the_body resolves cleanly and spread_our_roots seeds from existing rooms.
- Discovery modal OK button pinned to a fixed bottom offset.
- Meathead break-radius debug cylinder gone.
April 24, 2026 Fixes
- Release builds no longer skip dialogue validation.
April 23, 2026 Dialogue choices & Bureau Liaison Jeff
New
- Bureau Liaison Jeff joins as a guest; Dameon moves to the no-auto-spawn list.
- Dialogue choices with id-based branching, 2x2 grid, and quest/item effects.
- All we know is up quest from This Ol’ Wood.
- Ceiling fans animate and cast downward spotlights, with a DIG tweak panel.
- Sanctuary and Screamatorium are the new names for stone rooms; the Screamatorium upgrade is gone.
- Stone furniture sets get statues, cages, candelabra, and a chandelier.
Changes
- HUD tightens up: purple borders, smaller top-right buttons, white VIP fill that matches the rank bar.
- Resource bar enlarges 25% with a purple border.
- LeftPanel splits 40/60 between Objectives and Undertakers.
- Base furniture-set names become the default room name, and each set is consumed at most once per save.
- Build material modal previews named base furniture-set rooms.
- Dark fantasy framed buttons drop their hover tint.
- PauseModal grows 30px when cheats are unlocked, with DIG controls for tuning.
Fixes
- Resource notification stops flashing at (0,0).
- This Ol’ Wood quest indicator offsets dialed in.
April 22, 2026 Detectives, vampires, and Count bite
New
- Detective Dameon joins the cast as the notoriety-2 escalation, with a DIG detectives section.
- Sparkly Bloodsucker undertaker, with a rogue-vampire fix to go with it.
- Hide the body quest fires the first time a guest dies.
- The Count’s bite is fully fleshed out: animations, approach, same-room gate, infection, once-per-room, stat sync.
Changes
- Quests in the side panel now look like undertaker rows, with an inline untrack button.
- Guest fear bars drain gradually during flee.
- Coffins can only be placed in the Shadow Lounge, with an error message everywhere else.
- Postal VIP retired; orphaned Slayer milestone reward cleaned up.
Fixes
- Sparkly Bloodsucker’s idle animation in the Shadow Lounge.
- Cyclenaut animations stop dragging the root bone around.
- Count’s hat and hair properly attach to the head bone.
- Blank-white meshes in archived Props.tscn replaced with scene instances.
April 21, 2026 New quests, Ghost Slide, and patron rework
New
- Ghost Slide is a toggleable spell unlocked at This Ol’ Wood tier 1.
- Safety Mittens is a holdable, unlocked on Chester’s tier 1 milestone, and holdables now surface in the inventory.
- Creative Ceiling quest from Wynn.
- Spread Our Roots 9-room quest from This Ol’ Wood.
- Chester’s chain puke quest joins the lineup.
- Cyclenaut added to the VIP button sequence, and dedicated characters now back each VIP.
- A live slot-machine reel animates the resource bar counters.
Changes
- Lamplighter aura grants +1 to all stats, with a breakdown shown in her modal.
- Wellshrieker’s Haunt ability becomes Ritual Sacrifice.
- Late-game quest gating reworked; tracked objectives cap at 3.
- Meathead break chance buffed; SLAYER VIP removed.
- Patron action modal restyled on ModalDialog and now states the patron’s reputation.
- Patron milestone rewards and costs rebalanced.
- Stick pickup and fetch turn-in adjust patron reputation, with a notification.
- Talk and Tithe hotkeys swap places in the action modal.
- Enki resource tree shows item tooltips and icons on hover.
- Slip Between spell removed; Soulstrom moves from Conflater to Scream Catcher with a 0.1s effect.
- Slide steering rate doubles to 6.0.
- Mailbox intro modal animates “dead” and the final “scare”.
- Horror stat stripped from non-scarer items.
- Refenestrator gets a real prop scene in place of the bingo machine.
Fixes
- Meathead rushes break items reliably; guests stop stalling on arrival.
- Chester stick turn-in line now addresses you directly.
- Barnaby’s Danse Macabre transitions smooth out and auto-restart.
- Stick pickup is gated on the fetch quest being active.
- VIP button shifts further left and down.
April 20, 2026 Chester’s real fetch quest
New
- Chester’s stick quest is a real fetch now: pick up the stick, turn it in.
- Guard Goyle is a unique, uncraftable item.
- DIG section for per-actor quest indicator offsets.
Changes
- VIP button gets bigger and slides left, sitting beside the rank bar; rank numeral lands in the bar center.
- Any unaccepted patron offer lights up the quest indicator.
- Material modal hides its frame; each material panel gets its own colored border, with a tinted V banner and red unaffordable cost.
- Show/hide toggles use Lucide eye icons.
- SpellBar drops its background panel; left panel highlights with yellow borders and a balanced quest/recruit split.
- Undertaker rows color by highest stat and rebalance behavior modifiers.
- Navigation pauses during vomit instead of stopping outright.
find_undertakers lists each undertaker by name.
Fixes
- Chester’s quest indicator floats above his seated pose.
- Loaded games stop darkening when the saved house was already open.
- Placed items now play impact sounds.
- Double-clicking Load only fires once.
- UndertakerLocationModal falls back to a portrait icon when needed.
- Keyboard key labels hide on inventory, Enki, and gear buttons.
- Chester stick-quest MilestoneModal blocker resolved.
April 17, 2026 This Ol’ Wood, Tanya’s death, and a real Enki quest log
New
- This Ol’ Wood gets a Whispy Woods face, a portrait, and Great Deku as an alternate variant.
- BasementHatch wired into the Return Wardrobe, with a Wall B backyard wardrobe teleporter door in the Shadow Lounge.
- Enki gets a Quest Log tab with tracked and untracked quest state.
- Hellspikes unlock via Enki tier 1, dealing 1 physical damage.
- Blood Drawing Room upgrade lands, and one-per-room items are enforced.
- Roamstone shows up in the crafting modal under a new Held category.
- Officer Tanya has a death animation, ghost scene, and the missing Mixamo anims.
Changes
- Confirmation modals all share the purple-glow style.
- Find Chester boils down to just stepping into the backyard.
- Furnace interaction radius doubles.
- Thoth Tier 1 unlock now wants 25 screams alongside the 10 vomit.
- Furnace, Chopping Table, and Fear Hole milestone costs retuned.
- Tutorial and recruitment copy polished; Shadow Lounge banner tweaked.
- Window resizing is disabled; settings menu still resizes itself.
- Chain Scare quest now requires a still-fleeing guest.
Fixes
- Crashes and double-connects during save-load bootstrap.
- TOW stick-quest dialogue no longer cut off by premature objective completion.
- Mind Shards inventory icon matches the rest of the UI.
- Chester portrait framing and InvisiBill icon orientation fixed.
- InvisiBill blank portrait swapped for a clean 2D icon; 3D footprints retired.
- Dead guests no longer count against spawner capacity.
- Spell BadgeGem hides on controller regardless of label nesting.
- Quest untrack button is sized so the Blinded icon actually renders.
- Wall B doorway clears so Chester tier 1 objective resolves.
- Pause modal grows taller when cheats unlock.
- Navigation pauses during laugh instead of stopping outright.
April 16, 2026 Bureau Report quest & dialogue overhaul
New
- A Bureau Report quest unlocks on night 30, rewarding Knowledge.
- New
dark_fantasy_hud icon set is baked in and on by default.
find_patrons and find_undertakers split out of Explore the Grounds, each listing names you still need to meet.
- TOW stick quest reply is now a multi-step exploration dialogue.
Changes
- Exploration dialogue panel reworked: new layout, portraits, framing, and copy.
- One shared dialogue panel fades between speakers instead of swapping.
- You can click the panel to advance, and a bobbing indicator points the way.
- Hold-to-move works alongside click-to-move, with tighter arrival.
- Mean Girl VIP_spawned holds off until her explanation dialogue finishes.
- Grave Five fear tutorial re-splits across spawner and scream catcher.
- Inventory modal framing, positioning, and typography all get a pass.
- Pause modal buttons jump to 32pt; spell badge gems rotate by slot in the SpellBar.
- Quest entries indent in the left side panel; Gutterboy Surprise Party shows
+1 Damage.
- Material modal shows the controller A-icon only on the focused column.
- LevelCircle shifts 25px left; exploration dialogue panel rises 50px.
- Ghost train whistle now waits 2 seconds.
- Menu chrome: hover-only tint, save-list sizing, pause border.
Fixes
- Save/load no longer locks up if you save between quests.
- Tutorial text reads as proper speaker/text dialogue steps.
- Button Y icon path typo corrected.
- Cross-room pathfinding failures are logged for diagnosis.
- Held Item and Assign Item labels center over their slots.
April 15, 2026 Room upgrades simplified
Changes
- Material modal drops the upgrade list and shows static bonuses instead, with a
Cost label above the row.
- Every room upgrade is now available on every floor type.
- Save list and settings buttons get the dark fantasy hover frame.
- Room badge upgrades panel restyled.
- Sign-Your-Name objectives tick the moment you start signing, not after.
- Dropping a scream catcher auto-opens the house, with the
OPEN notification deferred.
- House lighting stays constant when the house opens.
- Game window centers on screen at launch.
Fixes
- Guestbook quest indicator sits above the book itself.
April 14, 2026
New
- Explore the Grounds quest gets you out into the yard to meet patrons and undertakers by proximity.
- Resource Tree moves into the Enki modal as its own tab.
- Wardrobe reward panel shows up for the
upgrade_room quest.
Changes
- Pause menu gets a dark fantasy frame, dimmed background, and a purple glow behind the panel.
- Settings modal buttons match the new pause-menu hover treatment.
- Resource bar shrinks; side-panel headers use the Julius display font.
- Title screen layout and font scaling are kinder to small windows.
- Modals scale their width with your font setting.
- Recruit modal centers; bureau report sticks to the middle third.
- Tutorial input hints catch up with the new movement controls; Switch A icon points the right way.
- Resource tree flows left to right with cleaner arrows and routing.
- Guest screams auto-load with the right gender.
- Enki tabs group under section headers.
- Outside ambient gets darker; landing rumble hits harder.
- InvisiBill flavor text rewritten.
Fixes
- VIP summon on dpad-left is blocked while you’re outside.
- Talked-to patrons get credit in Explore the Grounds, and Grave Five is skipped.
- Undertakers stop trying to navigate to negative floors.
- All-items cheat skips uniques you already own.
- Assign picker shows an empty slot when there’s nothing to assign, and held-slot position holds steady.
- Undertakers can only carry one held item at a time.